SKELO lets you play with products of self-replication
The first prototype of SKELO was created in 48 hours with Mahdi during the Global Game Jam 2015.
I worked on mechanic design, level design and I took care of the overall audiovisual identity of the experience.
I continued working on the project on my own for a school assignment. SKELO is now a bit more polished and features 16 different levels. The project is currently on hold, but you can download the latest build here: