Tales from the Void concept

Tales from the Void

Lost in time and space, fighting for survival

Tales from the Void is an atmospheric real time tactics game inspired by early 20th century sci-fi adventure stories. The game was developed by PortaPlay, a small independent company based in Copenhagen, Denmark.

The core gameplay is a hybrid between real time strategy and third person action games, with low-gravity squad-based combat and time freeze mechanics.

Tales from the Void Combat

I was part of the team on Tales from the Void for the last 8 months of production. During that time, I mainly focused on level design, gameplay balancing, level-specific gameplay scripting and additional design related tasks.

Steam Page for Tales from the Void Steam Page for Tales from the Void


During the last months at PortaPlay I also worked on my bachelor thesis named Ante Mortem: Design Iterations from Alpha to Release Using a Combination of Testing Methodologies. Please contact me if you would like to know more about it.